Welcome to the International Infidel Gunfighter League
An International Infidel Gunfighter League match is a Multi-Stage, Multi- gun tactical shooting scenario that requires the correct use of tactics, techniques and procedures to engage threat targets that pit the shooter against time and the tactical Urban environment. These combined elements force the shooter to make correct decisions in a multi-target tactical situation.
The overall match is divided into 8 stages that focus on different aspects of tactical shooting. Scores from the individual stages are totaled and added to produce the final score of the shooter for the overall winner of the match.
These matches are not just for the advanced shooters only. Our shooters range in age from 8 years old to 70 years old. These matches are more of a training event than a competition. Each month the match will change and focus on different aspects of training in a tactical scenario. These matches are not like IDPA or IPSC matches where you have a chance to rehearse the stage, these stages are designed to use tactical problem solving skills as much as shooting skills to complete. We encourage shooters to talk among themselves and teach the newer shooters what works and what does not, to mentor each other and assist those that are not as far along in the tactical mindset and training as others. It is not uncommon in these matches to see fellow shooters lending firearms to other shooters because the one they have may not be set up for the best engagement tactics.
All shooters are assigned to a team for the match. the team has a Team leader. These individuals are more experienced tactical shooters and are there to assist everyone in their team to do the best they can do. To Encourage, Coach and Mentor them thru out the match.
The Match is broken into 8 Stages
Stage one is a tactical scenario using all shooting positions and elevated shooting platforms
Stage two is a shooting while moving stage that uses rifle, pistol and sometime shotguns as the shooter moves along a course of fire to completion.
Stage 3 is a Combat Tasks Evaluation where the shooters perform different tasks that are singular or cumulative in nature for time
Stage 4 is the 100 yd shoot, the shooter has 120 seconds to engage a single target with 10 rounds from a prone position for a score.
Stage 5 is the Man vs. Man steel challenge
Stage 6 is the Shotgun steel engagement stage that utilizes shotguns on steel targets for the best time. This stage always stays the same so that shooter’s can see any improvements they are making
Stage 7 is the Dueler, the use of shotgun and pistols on steel targets for time, this stage always stays the same so that shooter’s can see any improvements they are making
Stage 8 is the Shoot-house stage where the shooter is involved in a home defense scenario where they are pitted against multiple threats and non-threats thru out the shoothouse and have to use the best cover and movement to neutralize the threats against them.
Recommended Ammo counts for the IGL Matches
Rifle- 160 Rds
Shotgun- 25 shells #6-9 shot only (absolutely no Slugs or Buckshot)
ALL IGL MATCHES ARE LIMITED TO 40 SHOOTERS MAX
SAFETY BRIEF PROMPTLY AT 11:00am
NO FRIDAY NIGHT FIGHTS IN MAY 2018
SAFETY BRIEF PROMPTLY AT 6:00PM
Friday Night Fights
THIS MATCH IS LIMITED TO 15 SHOOTERS ONLY!!!!!
The Friday Night Fights series is an in the shoothouse only rifle and pistol match. The shooter is required to clear the structure utilizing one-man clearing techniques. This is the perfect Home Defense scenario training for those that want it. The shooter will use the rifle or pistol in a live fire movement scenario using the hallways, rooms with open and closed doors against threat and non-threat targets. The shooter must discriminate the threat non-threats.
IGL Gauntlet match.
The Infidel Gunfighter League “Gauntlet” Match is a physically stressful single stage tactical shooting scenario. This match involves many different tasks in a single stage that challenges the tactical shooter in all aspects of the gunfight. This stage does not change like the regular monthly matches do. This is set up so the Tactical shooter to be able to measure their progression and improvement over the year. This year for 2017 the stage is different. Each year the stage will change to allow for more training.
The stage begins with the tactical shooter moving along a designated route to a target house where they will enter and clear the shoot-house using the techniques for single shooter clearing in a home defense scenario. The tactical Shooter will then move outside the shoot-house and engage targets as seen while shooting and moving along the route with either their rifle or pistol properly using the available cover or barricades. The shooter will keep moving along the route and engage a series of steel targets from a standing position using their tactical handgun. Once this is cleared the tactical shooter continues to engage targets from elevation and other barricades. Once the Tactical shooter gets to a certain spot in the scenario they are required to commando crawl or pull themselves across a wire that crosses an obstacle. From there they will then release themselves from the wire and move along the route to finish with the tactical engagements of targets until complete. There is a par time for this match and if a tactical shooter goes over this time limit they will be stopped and no score will be taken. The ten-foot rope for the Swiss seat is provide along with all snap links and needed gear for the obstacle crossing.
900 seconds for participants 42 y/o and over
840 seconds for participants 38-41 y/o
740 seconds for participants under 37 years old
Recommended loads for the IGL Gauntlet Match is the following;
Tactical Rifle – 120 rds of ammunition
Tactical Handgun-60 rounds of ammunition
Tactical Shotgun-20 rounds of ammunition
Required Equipment for all Gauntlet Match Tactical Shooters
Tactical rifle with sights and a sling
Tactical gear must be able to function properly in that it must hold the tactical handgun in an upside-down position when the shooter is moving up and over obstacles. (if the handgun falls out of the holster in these scenarios the shooter is disqualified)
It must hold magazines so they do not fall out