An Infidel Gunfighter League match is a two or three gun tactical shooting scenario that requires the correct use of tactics, techniques and procedures to engage threat targets that pit the shooter against time and the tactical environment. These combined elements force the shooter to make correct decisions in a multi-target environment. The overall match is divided into stages that focus on different aspects of tactical shooting. Scores from the individual stages are totaled and added to produce the final score of the shooter for the overall winner of the match.
Stage One is in the shoot house and is an active shooter scenario where the shooter is alone and entering a building that is mixed with threat and non-threat targets. The shooter is required to negotiate the course thru the building and use as much cover as possible to eliminate threat targets and not engage the non-threat targets. This stage is independent of the other stages.
Stage two is in an open shooting bay and requires the shooter to engage targets at varied distances and use barricades as cover. This stage starts in various situations from an open area or vehicle and moves along a course of fire that requires shooting while moving and the use of individual movement techniques to reduce exposure to a threat target. This stage is independent of the other stages.
Stage Three is in an open tactical bay and consists of a Shooting while Moving and Shot Gun stage. There is a two part set up. Each set up is combined for total score of that stage
Stage Four is the Combat Tasks Evaluation (CTE) stage. The CTE’s combine critical skills that the scooter must master in order to ensure victory in the gunfight, CTE’s are standardized evaluations that are timed and done as individual tasks. The scores of each task are then combined for the total score for the stage. The total score from this stage are then added to the scores of the other stages for a total match score.
Scoring is a par score system that calculates misses+ procedurals+ non-threat hits+ raw time for a score per stage. The stage totals are added together for a total match score. Two hits in the kill zone are required per target. Misses are counted against the shooter when there are no hits OR ONLY ONE HIT in the kill zone and only a maximum penalty of two misses are counted. Misses are 5 points each. Procedurals are any infraction that would lead the RO to believe that the shooter would have been lethally engaged by the threat target. Procedurals are progressively higher for each additional procedural penalties. Non-threat hits are 20 points and ALL hits are counted against the shooter. The shooter with the lowest combined score is the winner of the match.
A TWENTY SECOND BONUS IS AWARDED FOR SHOOTERS THAT GO THRU A STAGE AND COMMIT NO PROCEDURALS AND HAVE NO MISSES.
ROUND COUNTS ARE NOT GIVEN UNTIL THE START OF THE MATCH. PLAN ON
12-25 RDS OF SHOTGUN (BIRDSHOT)
120 RDS OF RIFLE
120 RDS OF PISTOL