Gunfighter League Rules
The four basic rules of firearms are to be followed at all times during the conduct of a Gunfighter Match:
1. Know the condition of your weapon at all times and treat it as such, THERE ARE TO BE NO LOADED WEAPONS UNTIL TOLD TO DO SO BY THE RSO
2. Never point the muzzle of your weapon at anything you are not willing to destroy. SHOULD YOU DO SO, IT WILL BE AN AUTOMATIC MATCH DQ
3. Keep your finger off the trigger until you are ready to engage a target, keep it alongside the trigger guard. FAILING TO FOLLOW THIS RULE WILL EARN YOU A PENALTY
4. Know what your target is and what is behind it, alongside it and in front of it. BE WARNED, THERE ARE TARGET PLACEMENTS THAT WILL FORCE YOU TO MOVE TO A MORE DYNAMIC POSITION TO KEEP FROM SHOOTING A NON-THREAT TARGET.
In addition, for the safety of all involved:
5. No entering the shoot house before the RO instructs you to.
6. No moving down range before the RO instructs you to.
7. No loading of weapons until told to do so by the stage RO.
8. Anytime you have a question, ask. We believe that stupid people don’t ask questions, and smart people do! STUPID PEOPLE DO STUPID STUFF WHEN THEY THINK THEY KNOW THE ANSWER AND DON’T BOTHER TO ASK. HERE, FORGIVENESS IS NOT GIVEN FOR IRRESPONSIBLE BEHAVIOUR.
Holsters and Gear
Use of shoulder holsters is strictly forbidden.
Use of full tactical kit is authorized and encouraged to facilitate the training value of real life engagements.
Slings must hold the weapon safely and securely to the shooter while conducting a stage. Any sling type is authorized. For shooters that do not have slings on either a rifle or a shotgun, the shooter must unload and clear the weapon before setting the weapon down on a surface or placing it in a designated “drop” location.
High Capacity magazines are authorized and encouraged!
Minimum safe distance for Steel Targets:
Pistol – 7m
Rifle – 35m
Shotgun (#8 Shot) – 7m
NO SLUGS OR BUCKSHOT IS TO BE USED
Penalties are infractions that would lead the Range Officer to believe that the shooter…
1. Would be lethally engaged by a threat target.
2. Conducted an action that would give the shooter’s position away in the tactical environment (muzzle).
3. Conducts a tactical reload without retention of the magazine with live rounds in it.
4. Conducted movement with the weapon off safe and/or the finger is on the trigger unless actively engaging targets.
5. Conducts a tactical reload in a position that leaves the shooter exposed to threat targets.
6. Moves forward into a position of tactical advantage without a loaded weapon (moving to a cover position after running empty is the only time a penalty will not be assessed).
7. Used a carry position that would jeopardize the shooter or anyone else on the range.
8. Carried the weapon off safe for single action pistols or failed to de-cock double action pistols, or carried rifles off safe when not actively engaging targets.
9. Over exposed himself with the use of white light illumination (3 seconds is a guideline).
10. Over exposed himself to threat targets.
12. Stops in a position of exposure and fires on threat targets (not shooting while moving in the open).
13. Shoots any surface of the barricade or item he is using as cover (each shot = penalty).
14. Moves into a position to fire that exposes himself more than 50% to a threat target.
15. Failed to retain his weapon in a safe manner or the weapon falls out of his holster or gear.
16. Failed to retain his magazines in a manner that they can be used in the tactical gunfight (dropped magazines on the ground out of pouches).
17. Fails to unload and clear a weapon before setting it down on a surface when not carried with either a sling or in the hands.
18. Just acts like an idiot and does stupid stuff.
The following are prime examples of acts that will get you disqualified:
1. Pointing the muzzle of a loaded weapon at anyone on the range.
2. Negligent discharge of any weapon, anytime and in any manner.
2. When the shooter is engaging targets from his “weak” side he is allowed to go “dynamic” only after he has reached his full extension and has to move into exposure for the last threat target.
3. When the shooter engages threat targets at a rapid pace, faster than one shot every second, in an exposed position while moving.
4. When the shooter is moving from one covered/concealed position to another in a rapid pace without engaging threat targets.
Weapon carry positions are the HIGH CARRY AND HIGH PORT. These are the only authorized carry positions for weapons when moving during the match.