IIGL Shooting Stages
IIGL MATCH STAGES
Stage One is in an open shooting bay and requires the shooter to engage targets at varied distances and uses many different types of barricades as cover. This stage starts in various situations from an open area or vehicle and moves along a course of fire that requires shooting while moving and the use of individual movement techniques to reduce exposure to a threat target. This stage is independent of the other stages.
Stage Two is in an open tactical bay and consists of a shooting while moving target array using the Tactical Rifle, Tactical Pistol and Tactical Shotgun. This is usually the most technical shooting stage in the whole match. Although distances are very short the technicality of the array makes it difficult because you must be moving the the entire time you are shooting. Generally there is a mix of both cardboard and steel targets set up in such a way that the shooter has to change direction and engage from many angles during the firing sequence.
Stage Three is the Combat Tasks Evaluation (CTE) stage. The CTE’s combine critical skills that the scooter must master in order to ensure victory in the gunfight, CTE’s are standardized evaluations that are timed and done as individual tasks. The scores of each task are then combined for the total score for the stage. The total score from this stage are then added to the scores of the other stages for a total match score.
Stage Four is a 100 yd , 10 round grouping stage using the rifle the shooter utilized in Stage 1 and 2. The shooter is assigned a number based on his location in the shooting TEAM and he has 10 shots to engage his numbered target at 100 yds with in 120 seconds The shooter’s score is deducted from his overall total score based on his ability to make hits as close to the bulls eye as possible.
Stage Five is the MAN VS MAN Steel Shooting challenge that utilizes pistol and sometimes shotgun. Each shooter will be head to head against another shooter to engage two identical target arrays. The winner gets zero points added to his overall score and the loser gets his bracket time added to the overall score. The overall fastest time in the match gets a 100 point bonus deducted from his overall time.
Stage Five is the Combat Tasks Evaluation (CTE) stage. The CTE’s combine critical skills that the scooter must master in order to ensure victory in the gunfight, CTE’s are standardized evaluations that are timed and done as individual tasks. The scores of each task are then combined for the total score for the stage. The total score from this stage are then added to the scores of the other stages for a total match score.
Stage Six is the Shotgun steel engagement stage that utilizes shotguns on steel targets for the best time. This stage always stays the same so that shooter’s can see any improvements they are making. there will always be a combat reload done in this stage with the shotgun, this stage includes the double helix target for tracking and moving targets.
Stage Seven is the Dueler, the use of a shotgun and pistol on steel targets for time, this stage always stays the same so that shooter’s can see any improvements they are making.
Stage Eight is in the shoot house and is an active shooter scenario where the shooter is alone and entering a building that is mixed with threat and non-threat targets. The shooter is required to negotiate the course thru the building and use as much cover as possible to eliminate threat targets and not engage the non-threat targets. This stage is independent of the other stages.
Round Counts are not given until the start of the match. Plan on:
25 RDS OF SHOTGUN (BIRDSHOT Only)
160 RDS OF RIFLE
80 RDS OF PISTOL
INFIDEL GAUNTLET MATCH
The IIGL Gauntlet Match is a single stage multi gun tactical shooting scenario involving the use of pistol, rifle and shotgun shooting tasks in a high stress environment. The shooter is hooked up to a shock device that will shock the shooter when he is conducting a first aid task on a simulated battle buddy patient. The shooting and moving starts at the shock. The shooter will transport the patient in a Sked-Co litter the full length of the course while engaging threat targets over various obstacles including climbing an 8 foot ladder, an 8 foot wall and in and around vehicles. The patient is approximately 160 lbs so it is no easy task to move the patient around. The same rules apply to the use of cover as a normal Gunfighter Match and the shooter must ensure the safety of his battle buddy. This single stage takes approximately 300 seconds to complete for a typical Military shooter, the score is based on a par time of the lowest shooters score wins. However, this stage is designed for anyone to complete in order to see how they perform under stress and physical demands. If you are afraid of heights, or in poor physical condition you may not want to participate in this match.
THIS MATCH IS CONDUCTED THREE TIMES A YEAR.
ON MONTH THAT THE GAUNTLET IS CONDUCTED A NORMAL IGL MATCH WILL NOT BE HELD.
You can only sign up online for this match, the number in which you sign up is the number in which you will conduct the match.The Match will start at 12noon on the first Saturday of that month. THIS MATCH IS LIMITED TO 50 SHOOTERS MAXIMUM.
Shooters numbered 1-20 will shoot between 12 noon and 2 pm
Shooters numbered 21-40 will shoot between 2pm and 4pm
Shooters numbered 41-50 will shoot between 4pm and 5 pom.
SHOW UP APPROXIMATELY 15 MINUTES EARLY IN ORDER TO BE READY. IF YOUR NAME IS CALLED AND YOU ARE NOT THERE YOU WILL BE PUT TO THE END OF THE MATCH.
YOU WILL NEED THE FOLLOWING FOR A ROUND COUNT FOR THE GAUNTLET MATCH
MINIMUM 60 RDS RIFLE
MINIMUM 30 RDS PISTOL
MINIMUM 10 RDS SHOTGUN, BIRDSHOT ONLY